
Lore
The angel who fell from light into darkness.
Skills

Warmonger
BuffWhen Argus' Meteoric Sword reaches 100 Malice Energy, his next Basic Attack unleashes Demonic Slash, dealing 80 (+50% Total Physical Attack) Physical Damage and recovering 100 (+10% Total Physical Attack) HP.
This attack ignores 30% of the target's Physical Defense.
Argus's Meteoric Sword gains 5 Malice Energy per second and 25 Energy per Basic Attack (critical strikes grant an additional 25 Energy). The Energy cap is 200. Each Demonic Slash consumes 100 Energy.

Demonic Grip
MobilityDebuffFirst Cast: Argus stretches out a demonic hand in the target direction, dealing 125 (+60% Extra Physical Attack) Physical Damage to the first enemy hero or creep hit, stunning them for 0.7s. Both Argus and the target are pulled toward each other, then the target is slowed by 40% for 2s.
If no enemy is hit, Argus pulls himself toward the hand's destination instead.
Use Again: Argus dashes and performs a wide slash, dealing 175 (+100% Extra Physical Attack) Physical Damage.

Meteoric Sword
DamageBuffAfter a short charge, Argus thrusts his Meteoric Sword in the target direction, dealing 60 (+100% Total Physical Attack) Physical Damage. The charge time decreases as Attack Speed increases.
If an enemy hero is hit, he immediately gains 100 Malice Energy and becomes enhanced for 3s.
While enhanced, he gains 30% Attack Speed, and Demonic Slash restores 50 Malice Energy.
Meteoric Sword counts as a Basic Attack, can trigger Attack Effects, and can Crit.

Eternal Evil
Death ImmunityBuffArgus removes all control effects, dealing 150 (+50% Total Physical Attack) Physical Attack to nearby enemies and gaining Death Immunity for 4s. When the state ends, he converts all damage dealt to heroes during this duration into HP.
Passive: If Argus takes fatal damage while Eternal Evil is not on cooldown, Eternal Evil triggers automatically but only grants Death Immunity for 3s.
Synergizes With
Argus works well with utility Supports like Angela and Rafaela who can provide extra Movement Speed and CC to allow Argus to stick to his targets and dish out maximum damage.
Strong Against
Argus counters heroes with poor mobility who cannot escape his attacks once he closes in, such as Gord and Aurora.
Weak Against
Argus is countered by Tanks with high Physical Defense, like Gatotkaca and Tigreal, because a lot of his damage comes from Basic Attacks.