
Lore
A demon human hybrid wielding two lances with a thirst for vengeance against both the Church and demons.
Skills

Demon Gaze
BuffArlott possesses a demonic eye that will Mark enemy units near Arlott that become affected by control effects for 7s.
The eye will also automatically Mark a nearby enemy hero in vision every 7s.

Dauntless Strike
CCAOEArlott swings his lance forward, dealing 200 (+60% Total Physical Attack) Physical Damage and briefly stunning targets in an area. Targets hit by the farther part of the AOE will be stunned for 1s instead.

Vengeance
DamageMobilityArlott charges at an enemy, dealing 135 (+60% Total Physical Attack) Physical Damage (this skill cannot be interrupted during movement).
If Arlott's target is Marked, he gains a brief burst of Movement Speed, and this skill will deal double damage, immediately refresh its cooldown, and recover 70 (+60% Total Physical Attack) HP to Arlott (only restores 50% of that amount when used on a non-hero unit).

Final Slash
CCAOEPassive: Each level-up reduces Demon Gaze's interval by 1s.
Active: Arlott cleaves forward, dealing 400 (+80% Total Physical Attack) Physical Damage to enemies in the area, knocking them back to the edge of the swing, and briefly revealing their location (can only be interrupted by Suppression).
Synergizes With
Arlott works well with Tanks who can initiate with CC, such as Gatotkaca and Atlas. Their CC will also mark enemies for Arlott, allowing him to use his 2nd Skill even more for tons of damage.
Strong Against
Arlott counters Fighters with relatively lower HP, such as Sun and Zilong. Arlott can deal high burst damage and has excellent chasing and control abilities, allowing him to quickly eliminate more fragile Fighters.
Weak Against
Arlott is countered by tanky Fighters that can withstand lots of damage, like Thamuz and Fredrinn, because he lacks the burst to take them out quickly and will lose in a prolonged battle.