
Lore
Former member of the Knights of Light who's determined to forge a path of his own.
Skills

Transcendence
CCDamageWhen Xavier's skills hit enemy heroes, he gains 50% Movement Speed for 1.2s (decays over time) and 1 energy charge. At 3 charges, his next skill triggers the Transcendence state.
Transcendence: In this state, Xavier's Skills 1 and 2 have their cooldowns reduced by 4s, and his Ultimate by 36s. Transcendence lasts 5s and can be extended by 1s each time his skills hit enemies.

Infinite Extension
AOESlowXavier fires a Mystic Bullet that deals 480 (+100% Total Magic Power) Magic Damage to enemies it passes through.
The Bullet's flying distance increases each time it hits an enemy or the Mystic Barrier (up to 5 times).

Mystic Field
AOEXavier summons a Mystic Barrier that lasts 5s. Enemies touching the Barrier take 220 (+65% Total Magic Power) Magic Damage and are slowed by 50%, while allies gain 50% extra Movement Speed (decays over 1.2s).
When hit by Xavier's other skills, the Barrier expands into a Mystic Field for 3s, dealing 220 (+65% Total Magic Power) Magic Damage to enemies within and immobilizing them for 0.8s.

Dawning Light
BurstBuffXavier unleashes a beam of Mystic magic in the target direction, dealing 600 (+180% Total Magic Power) Magic Damage to all enemies along its path.
Once cast, he also directly enters the Transcendence state and resets the state's duration.
Synergizes With
He works well alongside heroes that can buff or provide CC to give him more opportunities to deal damage, such as Carmilla and Atlas.
Strong Against
Xavier possesses short cooldowns, a soft CC, good sustainability and performs well against heroes without Blink or burst damage, such as Hanabi and Faramis.
Weak Against
Xavier is countered by heroes with high mobility that can quickly close a gap such as Benedetta, Hayabusa, and Natalia.