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Alice
Alice

Alice

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Overview

Overview Alice is a sustain mage-fighter who excels at close-range trades and continuous teamfight presence by draining enemy HP to heal herself. Best played in mid or side lanes and as a roamer in coordinated plays, she uses gap-closing mobility and area drain effects to initiate, stick to targets, and survive extended engagements. Core mechanics revolve around entering melee range to apply drains, using her shield and mobility to absorb burst, and timing ultimates to disrupt enemy formations and secure multi-target heals. Strengths: strong sustain, lane dominance in close trades, and powerful teamfight zoning. Weaknesses: reliant on close proximity, vulnerable to heavy crowd control and long-range poke, and requires good timing to avoid being focused down.

Strengths

Sustain and Outlasting — strong self-heal from drain mechanics lets Alice win extended trades and stay longer in lane. - Close-range Pressure — excels in melee skirmishes and can bully opponents who must trade up close. - Teamfight Presence — AoE drain and disruption heals allies and zones enemies during clustered fights. - Initiation and Stickiness — gap-close and shielding allow reliable engages and follow-up on targets. - Scaling with Items — benefits noticeably from AP and cooldown items, increasing both damage and sustain. - Roam Value — effective at rotating into fights to swing small skirmishes thanks to sustain and crowd control

Weaknesses

Short Range Dependence — must be in melee range to maximize effects, making her vulnerable to poke and kiting. - Vulnerable to Heavy CC — long stuns, silences, or roots prevent drains and leave her exposed. - Burst Susceptibility — low natural defenses make her an easy target for high-burst assassins and mages. - Item and Level Dependent — weaker early game; needs core items and levels to reach full effectiveness. - Predictable Engages — relies on closing distance; skilled opponents can bait or collapse on her engages. - Poor vs Long-range Poke — struggles to reach or survive sustained poke comps without teammate peel.

Defense

Multiple full tank builds for Alice that prioritize frontline durability, sustain, and teamfight initiation. Each build includes recommended items (buy order), emblem, battle spell, when to pick it, situational swaps, skill order, and short playtips.

Tank

Tank Emblem with Brave Smite and Tenacity turns Alice into a durable initiator: HP-focused leveling, CDR mid-game, and Bulwark for clutch survivability—synergizes with sustain items and Flicker engages

Battle Spell

Flicker (engage/escape) or Purify (vs heavy CC).

Tip

- Engage when shield is ready; absorb initial burst, then drain. - Weave skills and autos to maximize heal and cooldown reduction. - Peel for carries and control space rather than solo diving alone. - Save Flicker for combo entry or escape after enemy CC is used. - Adjust items: anti-heal vs sustain comps, MR vs AP-heavy teams, early armor vs AD threats.

Best With Rafaela

80% co-op win rate

Heal

Watch Out For Melissa

100% counter win rate

DPS

Alice · MLBB Academy