
3 ratings
3 total votes
Overview
👑 Background (Lore) 🔥 Known as the Lord of Lava, he is a powerful demon from the Abyss and one of its fiercest rulers, embodying pure destruction. 👑 Overview 🔥 Focus on Sustained Damage and Dueling: Excels in prolonged fights due to his high life steal and continuous damage. 🔥 Revamped Passive: Now features a Rage bar/mechanic that increases the chance to trigger his fiery explosion (True Damage) on basic attacks, making his damage more consistent. 🔥 Enhanced Survivability: His Ultimate, Cauterant Inferno, often grants an immediate burst of HP and enhances his attributes, making him a formidable tank-fighter in engagements. 🔥 Smoother Skill Usage: His first skill (Scythe Throw) and second skill (Lava Field) are often noted to feel faster or more impactful, improving his chase/escape potential and damage application. 👑 Role in the Game: 🔥 Primary Role: Fighter (High damage and durability). 🔥 Lane/Position: Primarily played in the EXP Lane (Sidelaner) due to his excellent dueling, wave clear, and sustain for split-pushing or holding the lane against most opponents. 🔥 Secondary Role: Can be played as a Jungler (using the Retribution battle spell) due to his fast clear speed and strong 1v1 potential for contesting objectives. 👑 Farming Routes: 🔥 EXP Lane (Primary): ✨ Focus on clearing the lane minion wave quickly to gain level and gold advantage (essential for his early power spike). ✨ Aggressively poke and zone the enemy laner. ✨ Rotate to secure the Gold Crab or contest the enemy's side jungle creeps when the minion wave is pushed. ✨ Participate in Turtle/Lord objective fights after securing your lane. 🔥 Jungle (Secondary): ✨ Standard Jungle Route: Start with the nearest Red Buff (or Blue Buff, depending on the need for mana/cooldown) then Small Jungle Creeps and Other Buff. Look for a Gank or head toward the Gold Crab/Turtle. ✨ Utilize his basic attack synergy and sustained damage to clear jungle camps efficiently.
Strengths
👑 Laning 🔥 Early Game Bully: One of the strongest EXP Laners at Level 1-4. His passive's True Damage and Ultimate's early power spike dominate most 1v1 matchups. 🔥 Exceptional Sustain: His Ultimate provides massive HP Regen and bonus Max HP, allowing him to win extended trades and quickly recover. 🔥 Fast Wave Clear: The S1 gS2 - S1 combo allows for quick minion and jungle clearing, creating rotational pressure. 👑 Team Fight 🔥 Backline Executioner: With the Ultimate active, his high Attack Speed and True Damage shreds squishy backline heroes (Mages/MMs) quickly. 🔥 Frontline Tankiness: Becomes a high-HP, self-healing disruptor. He forces enemies to commit heavy resources (CC and Burst) to take him down. 🔥 Objective Contesting: Excellent at fighting inside the Lord/Turtle pit due to his durability and sustained damage. 👑 Hero Characteristics 🔥 True Damage: His passive deals True Damage, making him effective against high-defense Tank/Fighter lineups without relying on Pen items. 🔥 Mana-less: Can continuously use his abilities and stay on the battlefield without running out of resources.
Weaknesses
👑 Laning 🔥 Anti-Heal Vulnerability: His entire laning sustain is crippled by early Dominance Ice or Sea Halberd from the enemy laner/jungler. 🔥 Predictable Engagement: His only reliable blink is Skill 2 (Chasm Trample), which has a relatively long cooldown. If used to engage, he has no immediate escape. 🔥 Prone to Ganks: Without his blink, he is slow and easily caught by enemy roamer/jungler rotations. 👑 Team Fight 🔥 Susceptible to Kiting: Highly dependent on his single blink skill and movement speed. Heroes with good slow/knockback can keep him at bay. 🔥 High CC Vulnerability: Hard Crowd Control (Stun/Knock-up) completely halts his basic attacks, which stops his passive True Damage, his Ultimate's Attack Speed buff, and his HP Regeneration. 🔥 Limited Utility/Hard CC: He provides no Hard CC (only slows). His utility is purely damage and zoning, which can be less valuable than a fighter who can stun multiple enemies. 👑 Hero Characteristics 🔥 Basic Attack Dependent: The core of his damage and his healing comes from frequent basic attacks. Disarm effects will neutralize him. 🔥 Falls Off Late Game (without a lead): While his Ultimate is strong, his damage can be outscaled by fully-built Marksmen, and his lack of CC becomes a greater detriment as team fights become more decisive.
EXP LANE and JUNGLE Build
✨ Boots: Pick based on the enemy lineup (CC or Physical Damage). ✨ Corrosion Scythe: Rush this for lane dominance, Attack Speed, and the slow effect. ✨ War Axe: Complete this next to unlock high burst damage and Physical Pen for mid-game fights. ✨ Brute Force Breastplate: A great hybrid item that gives mobility, defense, and works perfectly with Thamuz's constant use of basic attacks and skills. ✨ Oracle: The cornerstone of your sustain. Buy this when the enemy's burst Magic Damage is becoming a threat and you need to amplify your HP regeneration. ✨Queen's Wings or Immortality: Finish with your preferred lategame insurance. Queen's Wings if you are dominating and need dueling power or Immortality if you need a reliable safety net.
EXP LANE Emblem
✨ This is the standard, high-sustain Thamuz build. 🔥 Festival of Blood: Provides crucial spell vamp, synergizing with his continuous Skill 1 damage and the area damage from his Ultimate. 🔥 Brave Smite: This is the most important talent. Whenever Thamuz damages an enemy hero with a skill (S1, S2, or Ultimate), he heals for a percentage of his Max HP. This perfectly complements his Ultimate's healing, making him incredibly hard to kill in sustained fights.
JUNGLE Emblem
✨ Optimizes him for jungle clear speed and objective taking while retaining fight power 🔥 Seasoned Hunter: This talent is mandatory for any Jungler. It increases damage to Lord/Turtle and speeds up the entire farming process, which allows Thamuz to reach his item power spikes faster.
Battle Spell
✨ For the EXP Lane, FLICKER is the most versatile and generally recommended spell, as it fixes Thamuz's main weakness: limited reliable mobility. VENGEANCE is the next best choice if you need maximum durability in team fights. ✨ For the Jungler, RETRIBUTION is best for faster farming.
👑 LANING PHASE (Early Game)
🔥 Combo Mastery: Use the sequence (S1) - (S2) - Enhanced Basic Attack - (S1) Reset - Enhanced Basic Attack to maximize damage and procs of your true damage passive. 🔥 Ultimate for Duel: Pop Cauterant Inferno (Ult) early in a duel to immediately gain HP, Attack Speed, and sustain. Don't save it. 🔥 Bully & Deny: Dominate the enemy laner. Clear the wave fast, then check the map to rotate to Turtle or invade the enemy jungle. 🔥 Scythe Zoning: Throw S1 to cut off the enemy's retreat path, forcing them to take damage/slow or change their movement. 🔥 Blink Safety: Save Chasm Trample (S2) to jump a wall and escape a gank. Only use it to initiate if you are confident you can secure the kill or survive the fight.
👑 TEAM FIGHT STRATEGIES (Mid to Late Game)
🔥 Dive the Backline: Your main target is the enemy Marksman or Mage. Use Flicker or S2 to bypass the frontline. 🔥 Instant Ult: Activate your Ultimate the moment you engage the backline. This ensures you survive the initial burst and start melting them with Attack Speed and HP regen. 🔥 Disrupt and Zone: Even if you can't get the kill, your relentless AOE damage and presence will force the enemy core to retreat, effectively zoning them out of the team fight.
Best With Angela
100% co-op win rate
✨ Angela's Ult gives Thamuz a huge shield, movement speed, and constant healing, making him truly unkillable while diving.
Watch Out For Karrie
20% counter win rate
✨ Karrie's True Damage passive shreds Thamuz's high HP build.