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Revamped Alice: Queen of Blood
Alice

Revamped Alice: Queen of Blood

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Overview

The Revamped Alice is a durable Magic Damage dealer that transforms from a vulnerable early-game hero into a devastating mid-to-late-game team fighter. Her core mechanic has shifted from mana management to stack management to activate her vital sustain. Revamped Skills Overview: Passive: Crimson Blood Banquet Stack Mechanic: When Alice hits enemies with skills, she gains stacks of Crimson (up to 4, 2 per hero hit). Sustain Zone: Once max stacks are reached, Blood Banquet is activated around her (her old Ultimate). This zone continuously deals Magic Damage (scaling with Magic Power and Max HP of the target) and restores Alice's HP. Hitting enemy heroes refreshes the duration of this effect. Skill 1 : Crimson Gleam Unchanged Mobility: Fires a blood orb forward. Can be recast to blink to the orb's location. This is still her primary tool for initiation and escape. Skill 2:Doom Waltz Damage & Buff Amplifier: Deals Magic Damage to enemies in a small area and briefly Slows them. If the Passive Blood Banquet is active, this skill deals an additional scorch hit, which amplifies the damage of the Blood Banquet while also restoring HP to Alice in equal measure. Ultimate: Throne of Ruin New Initiation & CC: Alice surrounds herself with blood, gaining Control Immunity and significant Damage Reduction while being slowed. After a short charge-up, she slams down, dealing heavy Magic Damage in a large area and Immobilizing all enemies hit for a short duration.

Strengths

Massive Team Fight Control The combination of S1 (blink) + Ultimate (Immobilize) provides a powerful, sudden, and reliable team fight initiation. High Sustained Damage Her Passive's damage scales with enemy Max HP, making her a nightmare for enemy tanks and fighters who stack HP. Inevitable Initiation Her Ultimate grants Control Immunity and Damage Reduction while charging, making it nearly impossible to stop once she commits, and guaranteeing the powerful AoE Immobilize. Mana-Free Spells The removal of mana cost allows her to spam skills without relying on Blue Buff or mana items (though CoD is still popular for its stats).

Weaknesses

Vulnerable Early Game Her Skill 1 cooldown is very long early on, making her vulnerable to ganks and difficult to manage the lane. Extremely Anti-Heal Dependent Her entire survivability is tied to her healing from her Passive and Spell Vamp. Anti-heal items (Dominance Ice, NoD, Glowing Wand) cut her effectiveness in half. Ultimate is Interruptible (During Charge) Although immune to CC, certain suppress or knock-up effects (e.g., Franco's Ult, pre-charge Kaja's Ult) can disrupt the charge if not timed perfectly. Highly Reliant on Items & Levels She needs to complete her core items (CoD, Oracle) and reach a high level to properly transition into a durable damage dealer.

Hybrid Mage/Tank Build

1. Tough Boots Reduces CC duration, which is crucial for a melee initiator. Get Arcane Boots for more damage if CC is low. 2. Clock of Destiny (CoD) Provides Max HP and Magic Power on stack, and a unique passive for more Max HP on level up. This item remains a staple for the necessary scaling. 3. Concentrated Energy Provides massive Spell Vamp and a large Magic Power boost. This is her primary source of in-fight sustain. 4. Oracle Core Item. Boosts all received healing and shields by 30%, amplifying the HP regen from her Passive and the Spell Vamp from Concentrated Energy. 5. Glowing Wand Essential for sustained Magic Penetration and applying a constant Burn damage effect, which synergizes with the tick damage of her Passive. 6. Brute Force Breastplate Excellent alternative for more durability, stacking Movement Speed, and Physical Defense when dealing continuous damage.

Tank Emblem - Sustainability

Prioritize durability and healing/HP scaling. Vitality (HP): A flat HP increase to boost her early survivability and her Passive's potential healing. Tenacity: A solid choice in the revamped emblem system for Alice mains who play her as an initiator or a durable EXP Laner/Jungler. Brave Smite: Restores HP when skills deal damage to an enemy hero, which perfectly synergizes with the constant ticking of her Passive and S2.

Jungle

Change the Tenacity to Seasoned Hunter if you want to use Alice as Jungle. This is why: Seasoned Hunter: Great for EXP/Jungle Alice to clear objectives faster and gain a gold/level lead. Tenacity is a good alternative for late-game defense.

Battle Spell

The ultimate insurance policy. Use it for a sudden initiation after S1, or to escape a fight if her S1 is on cooldown.

Dominant Phase & Strategy

Early Game (Lv 1-7): Focus on Stacks & Safety Your S1 cooldown is long. Use S2 to clear waves and poke the enemy laner to build Passive stacks. Avoid over-extending until you get CoD and Tough Boots. Max Skill 2 first for better wave clear and damage. Mid Game (Lv 8-12): Roam & Initiate. This is your power spike. Look for opportunities to rotate to the turtle/mid lane. Use the S1-Ult-S1 Blink Combo to catch opponents off-guard or to lock down the enemy carry for an easy pick-off. You are now tanky enough to sustain the initial burst. Late Game (Lv 13+): The Team Fight Queen Your role is the primary Initiator. Wait for a crucial moment, then execute the full combo. You can reliably immobilize 2-5 heroes, forcing a team fight win or creating space for your damage dealers to clean up. Do not enter the fight without your Ultimate ready.

Best With Carmilla

100% co-op win rate

Carmilla's Crimson Flower Ultimate (CC & Defense reduction) combines perfectly with Alice's AoE Ultimate set. The two "Blood Sisters" lock down and shred the enemy team together.

Watch Out For Baxia

20% counter win rate

Baxia's Passive severely reduces Alice's healing and shield, crippling her core sustain mechanic and making her an easy target.

Revamped Alice: Queen of Blood · MLBB Academy