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Revamped Alice ideas
Alice

Revamped Alice ideas

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Overview

Alice is a mage hero with strong sustain and crowd control. After her revamp, she became more powerful in team fights because of her lifesteal and area damage. She is usually played in the EXP lane or mid lane. Alice can dive into enemies, control team fights with her skills, and survive longer thanks to her regeneration. She is very dangerous in the late game when she already has her core items.

Strengths

Strong Sustain: Excellent lifesteal, especially in team fights. Durable Mage: Can deal high damage while being tanky at the same time. Good Crowd Control: Has stuns and slows that disrupt enemies. Team Fight Monster: Excels in the late game with her ultimate that can damage multiple enemies. Initiator: Can dive into the backline and start fights with blink + AoE skills. Scaling Power: Becomes stronger the longer the game goes on.

Weaknesses

Early Game Weak: Struggles before she gets items for sustain and cooldown. Mana Hungry: Needs proper mana management in the early game. Vulnerable to Burst: Can be killed quickly by heroes with high burst damage if caught off guard. Crowd Control Sensitive: Stuns and silences can stop her lifesteal and regeneration. Item Dependent: Needs core items to be effective (e.g., Clock of Destiny, Enchanted Talisman, and other sustain items).

Lifesteal and sustain item

This build balances Alice damage and durability, giving her strong magic power while staying tanky in team fights.

Universal Emblem: (thrill, tenacity, lethal)

I use Thrill, Inspire, and Lethal Ignition for Alice because this setup gives her the best balance of damage and sustain. Thrill adds magic penetration so her skills can pierce enemy defenses, Inspire gives cooldown reduction so she can spam her abilities more often, and Lethal Ignition provides extra magic damage that burns enemies when her skills hit. This combination makes Alice more effective in team fights, letting her deal consistent damage while healing from her lifesteal.

Battle Spell

Vengeance is a good spell for Alice because it lessens the damage she receives and reflects part of it back to enemies. Since Alice usually dives into team fights, this spell helps her survive longer while punishing opponents who attack her.

Late game

Reason: Alice scales very well with items like Clock of Destiny and gains stronger lifesteal and sustain the longer the match goes. In late-game team fights, she can dive into enemies, heal massively, and deal continuous AoE damage, making her very hard to stop.

Best With Khufra

100% co-op win rate

Alice works best with heroes who can lock down enemies so she can deal sustained AoE damage. Tanks like Tigreal, Atlas, or Khufra can group enemies together, making it easier for her to use her skills and lifesteal. She also pairs well with supports like Rafaela or Estes who give healing and movement speed, keeping her alive longer. In return, Alice provides strong area control in team fights, punishing enemies that stay too close together.

Watch Out For Hanabi

100% counter win rate

Hanabi is an easy target for Alice because she has no dash or escape skills. Alice can dive directly into her, ignore Hanabi lifesteal with her own stronger sustain, and burst her down in team fights. Since Hanabi relies on staying safe at the backline, Alice mobility and AoE lifesteal give her a huge advantage.