
Overview
A significant rework to her passive and ultimate abilities, featuring no mana costs, improved burst and sustained damage, and increased Crowd Control (CC) capabilities.
Strengths
Enhanced burst damage,no longer requires mana, providing continuous healing and damage without mana limitations. Activates after sufficient hits, dealing continuous area damage while recovering HP. , and flexible build options.
Weaknesses
The revamped Alice's main weakness is her squishier nature.
Jungler 😻
THIS BUILD IS GOOD FOR JUNGLER ITS MORE SIMPLE BUILD. Hope it Helps🤞🏻🥹
Exp or Mid Lane 😍
Pretty much it's same as jungler build just follow the items HOPE IT HELPS😇🤞🏻
Jungler 😻
This Emblem is good for Jungler. HOPE IT HELPS 🥹🤞🏻
Exp or Mid Lane 😍
If you're going with mid lane or exp lane just swap the season hunter HOPE IT HELPS🥹🤞🏻
Battle Spell
Most Alice User tend to use retribution But their also Vengeance ITS just my opinion don't judge me 🥹😭
Mid to Late-Game 😈
Alice's revamped kit offers strong healing and damage, a powerful ultimate that grants crowd control and damage reduction, and enhanced team-fighting capabilities for mid-to-late game.
Best With Angela
Angela is the best option not only it gives more regeneration also it gives shield it increase Alice latent potential.😈😇
Watch Out For Valir
Why valir is my choices because of his 1 (Burst Fireball) dealing area damage and its first hit on an enemy or securing a kill restoring a charge for repeated use. His Skill 2 (Searing Torrent) pushes enemies back, while his Ultimate (Vengeance Flames) grants him immunity to CC and consumes Vengeance Flames to enhance his next skills with 30% extra base damage. BUT MY ONLY PROBLEM IS IF THE ENEMY TEAM REALLY USE VALIR MOSTLY I DONT SEE IT IDK ITS JUST MY OPINION 🥹😭
