
Overview
Alucard can be used as Exp lane or jungle. If the turtle is at exp side top lane din start red buff if turtle is at bottom lane start blue buff.
Strengths
high early-game damage, excellent lifesteal and sustain, strong ganking and chasing potential, and the ability to dive turrets.
Weaknesses
Alucard's main weakness in MLBB is his vulnerability to crowd control (CC) effects and high-burst damage. He struggles against heroes with stuns and other lockdown abilities, such as Franco and Johnson, because they prevent him from lifestealing and dealing damage. Alucard is also weak in the late game and can be countered by specific anti-lifesteal items like Dominance Ice and Sea Halberd, especially when targeted by a strong team composition with adequate CC and defenses.
Sustain bulid
I choose this build for teamfights and tower diving
Assasin
Used temporal reign for alucard for better cooldown ultimate
Battle Spell
Depends what you choose, I choose retri mo extra damage using flame retribution
Demon hunter
Alucard is known as a strong hero in the early game - but before starting, jungle with the creeps early on (including the Turtle) before you roam around the map to assist allies. Once you reach mid-game, kill turrets after ganking enemies and continue to roam. While ganking, know your positioning.
Best With Yi Sun-shin
Alucard and yss are good match alucard can easily catch yss
Watch Out For Nolan
Nolan can't burst alucard when alucard using sustain build
