
Overview
Hero Overview Alice is one of the redesigned Abyss heroes. She's transitioned from a persistent battle queen who relied on magic power and drained souls to more of an initiator, better at pushing past her oppressive limits.
Strengths
She can be combined with Blink or her first skill for unexpected incursions. She's highly mobile. Additionally, her sustain and regeneration management are more consistent than ever, making her not only a dominant force in the experience lane but also a more immovable presence in intense teamfights. Her reliance on mana has been removed to better suit her initiator playstyle, eliminating a core weakness in her old kit. This allows Aerith to cycle through her skills more consistently while consistently gaining regeneration. But be sure to use her second skill wisely, as it's her primary source of lifesteal.
Weaknesses
Hero Weaknesses Aerith's primary weakness lies in crowd control. Any attack that interrupts her or disables her long enough to kill her before her regeneration takes effect is a significant threat. While her regeneration is strong, it doesn't fully compensate for her vulnerability to these situations. Heroes with burst damage can be dangerous to her. Similarly, like most oppressive laners, Aerith requires a certain level of survivability in lane to excel in teamfights. Her early game lacks items, making her easily targeted. Because her kit focuses on crowd control and regeneration, she can be relatively weak in the lane phase.
Best
Tough Boots - Helps increase CC resistance, addressing one of Alice's key weaknesses: insufficient disrupt resistance. Destiny's Clock - While Alice no longer relies on mana to function, the passive it provides helps her maintain endurance in lane and teamfights. Brute Armor - Helps with board control. The resistance provided by Tough Boots allows Alice to stay in fights longer, making it a very good item overall. Oracle - Provides a restorative effect. Queen's Wings - Allows her to outlast her opponents even at low health and increases the lifesteal of her abilities, making her even more powerful. Winter's Crown - Perfect for synergizing with her ultimate, allowing her to rejoin the fight to regain the initiative, which is very useful in most situations.
Best
Using support talents, two key attributes are: cooldown reduction and movement speed. Both are crucial for Alice, helping her move and fight faster. Agility increases movement speed. Blood Rite and Heroic Smash are emblem talents that enhance Alice's survivability.
Battle Spell
Spell Description Flicker is a combat spell, and because she's a crucial initiator, Alice can use it in a variety of combinations: Using Flicker with her second skill instantly stuns and regenerates health while her passive is active. While Alice can't cast skills during her ultimate, she can... Flicker into a team fight to replenish energy! Simply perform an Ultra-Flicker to reposition her. Alice's only escape is her second skill, which has a relatively long cooldown, so Flicker can also be helpful!
Gameplay
1. Early Stage (Game Start - Level 4) · Route: Typically plays mid or support (support is more common in today's meta). · Mission: · Steadily develop and quickly reach level 4. After acquiring her ultimate at level 4, Alice's survivability and combat capabilities will undergo a dramatic transformation. · Use her first skill more often to clear waves and damage enemies. · Absorb as many health orbs as possible to stack her passive. · Don't use her second skill easily; use it to assist with ganks or protect yourself from ganks. · Weaknesses: She's relatively fragile and lacks damage early on, so avoid overly aggressive trades. 2. Mid-Stage (After Level 4 - Mid-Stage Teamfights) · Mission: · After acquiring her ultimate, Alice can begin to actively participate in small-scale teamfights. · As a support, follow the jungler or marksman, using her second skill to initiate control or protect the backline. · In teamfights, time your ultimate to charge into the crowd, disrupting formations and absorbing damage. The ultimate's health regeneration is particularly significant when hitting multiple players. · Minor Equipment Completion: At this point, you already have 1-2 core items, increasing your tankiness and damage. 3. Late Stage (Large-Scale Teamfights) · Missions: · Alice's strongest period. At this point, her passive is usually fully stacked, her equipment is nearly complete, and she's both tanky and deals sustained damage. · In teamfights, your main roles are: · Initiating or counterattacking: Use your second skill to pin down the enemy's key damage dealer or forward hero. · Taking Damage: Use your ultimate to charge directly into the enemy group, forcing them to disperse or use their key abilities. · Sustained Damage: The ultimate's sustained damage shouldn't be underestimated. · Protecting the backline: If the enemy assassin is strong, you can save your second skill and ultimate to protect your own marksman/mage. Note: Although you are relatively tanky, don't b
Best With Angela
When Alice enters the battle and controls the enemy. Angela uses her ultimate skill to assist Alice, allowing her to speed up her movement speed and chase down the enemy. She becomes more invincible while taking damage.
Watch Out For Pharsa
When Fasha has no flash skil and only has the first skill, Fasha flies away, Alice can still catch her and kill her
