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Clint

Clint - The West Justice (Marksman Guide)

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Overview

Clint is a burst-heavy marksman in Mobile Legends. His passive makes him deadly with enhanced Basic Attacks after each skill, giving him strong poke, lane control, and massive damage in both early and late game. With proper positioning, Clint can carry fights with ease.

Strengths

High Burst Damage: Thanks to his passive + critical build, Clint can melt squishy heroes with just a few shots. Strong Early & Mid Game: Dominates the lane with poke and pressure. Safe Poke Range: Skill 1 and passive allow him to harass enemies from a distance. Good Escape Tool: Skill 2 provides disengage and kiting ability. Teamfight Presence: Ultimate offers wide AoE damage to impact multiple enemies.

Weaknesses

Positioning Dependent: Easy to kill if caught out of position. Weak Against Assassins: Vulnerable to burst heroes like Hayabusa, Lancelot, and Saber. No Hard Crowd Control: Relies mostly on slow from Skill 2. Falls Off Late Game: If behind in farm, struggles against scaling marksmen like Bruno or Irithel. Mana Reliant Early: Can run out of mana quickly if skills are spammed

Clint - King of the true burst

1. Warrior Boots Gives +40 Physical Defense and +40 Movement Speed. Passive: Each time Clint takes Basic Attack damage, his Physical Defense increases slightly stacking. This is strong against Marksmen or Fighters who rely on auto attacks giving Clint extra durability. --- 2. Hunter Strike Provides +80 Physical Attack and +10 percent Cooldown Reduction. Passive: After hitting enemies 5 times skills or basics Clint gains a burst of Movement Speed for a few seconds. This matches Clint playstyle of poke and kite allowing him to chase or retreat quickly. --- 3. Endless Battle Gives Physical Attack HP Mana Regen Movement Speed and Lifesteal. Passive: After using a skill Clint next Basic Attack deals extra True Damage. A core item because Clint always uses skill plus basic attack combos. --- 4. Malefic Gun Gives Physical Attack and Armor Penetration. Passive: Increases damage to turrets and ignores part of the enemy defense. This makes Clint effective against tanks and helps him push objectives. --- 5. Great Dragon Spear Provides Physical Attack and Critical Chance. Passive: After a kill or assist Clint gains increased damage output through extra penetration and crit power. It is especially useful in teamfights helping Clint snowball after contributing to a kill. --- 6. Berserker Fury Provides +65 Physical Attack and +25 percent Critical Chance. Passive: Critical hits deal extra damage and temporarily boost Clint Physical Attack. This turns Clint into a heavy burst damage marksman lethal with his enhanced basic attacks.

"Clint's Kiting King"

Fatal (Marksman Emblem, Tier 3) Effect: +10% Critical Chance, +15% Critical Damage. Why it works for Clint: As a Marksman, Clint thrives on critical hits to maximize his Basic Attack and skill damage. This talent amplifies his burst potential, especially with items like Berserkers Fury or Scarlet Phantom. Weapons Master (Physical Emblem, Tier 3) Effect: Increases Physical Attack and Magic Power gained from equipment, emblems, talents, and skills by 5%. Why it works for Clint: This boosts Clint overall damage output by enhancing the effectiveness of his attack-focused items and skills (e.g., Quick Draw). Its a great early-to-mid-game boost for consistent damage scaling. Quantum Charge (Physical Emblem, Tier 3) Effect: Hitting enemies with Basic Attacks increases movement speed by 40% (decays over 1.5s) and restores 75 HP (+8% of lost HP). Why it works for Clint: This improves his kiting ability and provides minor sustain, helping him stay alive while attacking from a distance-key for a squishy hero like Clint.

Battle Spell

For mobility and safety. Clint has only one mobility skill (Skill 2), and its not always enough if assassins dive on him. Flicker gives him an extra life

Clint should focus on poking with Skill 1 + basic attacks, zoning with Skill 2, and keeping safe positioning behind minions. Avoid overextending and recall if HP is too low.

Clint should stay in the backline, dealing continuous poke damage with Skill 1 and ultimate. Use Skill 2 for kiting and repositioning if assassins dive. Always wait for tanks to engage first, then burst enemies with enhanced basic attacks. Positioning is key—never stand in the frontline.

Best With Atlas

Atlas provides him a strong crowd control to lock enemies down, allowing Clint to freely deal burst damage.

Watch Out For Karina

Her high burst and magic damage overwhelm Clints low durability. Use Shadow Rush (Ultimate) to finish him after dodging his Skill 2 with Dance of Blades (Skill 1).

Clint - The West Justice (Marksman Guide) · MLBB Academy