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Grock

Ultimate guide for revamped grock 2025 ( destiny)

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Overview

Hero features: A relantless control- oriented tank. The slumbering giant has awakened new powers! Grock's body size now scale with his physical defense. His original " power of nature" has been upgraded to a passive tigger- now grock gains control immunity when casting the skill. Instead of using power of nature near a wall. [Passive: Bastion of stone] Periodically gains a shield and enhances the basic attack into a swinging strike. While the shield exists. Grock gains a significant physical defense bonus. [Skill 1 : mighty swing] Deals damage and knocks back enemies in a fan- shaped area. Upon hitting terrain, enemies take additional all damage and are knocked airborne. [ Skill 2: earthen rampart] After a brief delay, grock summons a stone wall in the target area, dealing damage and pushing enemies within range towards him. [Ultimate: tectonic charge] Grock charges forward, dealing minor damage to enemies in his path. Upon terrain. He immediately stops and triggers a massive explosion that knocks enemies within range airborne and deals heavy damage .

Strengths

Revamped grock is an early game monster with insane mobility, high burst damage near walls and great crowd control. His passive makes him super tanky and fast in tight spaces , while . His wall skill can trap enemies, block path, and set up deadly combos. With flicker and good timing, he can initiate fights or peel like a pro. He dominates jungle fights and rotates faster than most roamers .

Weaknesses

Grock heavily depends on wall and terrain-- fights in open areas make him much weaker. If you misplace his wall or mistime his combo u can easily throw the fight. He lacks hard lockdown without a wall, is weak against poke and magic burst, and struggles against heroes with anti cc or purify. Also without team follow up his initiations can go to waste

Burst+ tank hybrid

Why: heptaseas + blade of despair = massive first-skill poke. Thunder belt procs extra true damage and slows after kill. Dominance ice and Athena's shield give sustain. Tips: if enemy has heavy physical dps , then replace the blade of despair with blade armor for survivability. Note : for better result, use the (a) assassin emblem set ( rupture, master assassin, lethal ignition)

Full physical damage build

Why: this is pure damage . You'll one- shot squishies . Malific roar shreds tanks. Seal halberd counters life- steal heroes. Rose gold meteor gives a small lifeline shield vs burst . Tips : it's risky and no Armor scalling items . You will hit harder early - mid but die fast in late team fight . So use this build if u finish the match early . Swap sea halberd for dominance ice-- still gives anti- heal but boosts your defence scalling damage. Note: for better result in Battlefield , use (b) assassin emblem set ( thrill, master assassin, quantum charge)

Full tank initiator

Why: a. Stacks physical defense= more tanki-ness & more damage ( passive scalling) B. Thunder belt slow+ dominance ice aura= enemies can't escape C. Blade Armor punishes marksman. Note: for better result , use (c) tank emblem ( vitality, tenacity, concussive blast)

A.

Rupture: early Armor penetration for stronger poke. Master assassin: assassin+ damage when solo target= perfect for burst Lethal ignition: extra burn damage after hitting with skills = helps finish kill

B.

Thrill: + physical attack for harder hits . Master assassin: boosts burst in lvl and jungle ganking . Quantum charge : heal+ movement speed after damaging hero --- sustain for aggressive dives .

C.

Vitality: extra HP= more Tanki ness and passive damage Tenacity: bonus defense when HP is low --- clutch survival Concussive blast: AoE burst after kill + basic attack --- great in team fight.

Battle Spell

Best overall spell for grock. Let grock pull off the flicker + ult combo to catch multiple enemies off guard, cross wall instantly, or escape bad fight. Work for roam, exp laner, damager

Early game

* use skill 1 near walls for faster clear and extra defense . * Pressure lanes or jungle entrances early - grock's lvl 1 damage is huge . * Look for early skimishes to gain momentum before first turtle.

Mid

* group for objectives, using walls to blocks enemies from entering fight. * Zone enemies so your team can safely take turtle/ lord or push towers . * If playing damage grock, pick off squishies before team fight start .

Late

* stay with your team - one death can lose the game . * Time flicker+ ult for maximum crowd control. * Either peel for your carries or dive enemy backline depending on team needs

Additional tips

* always fight near walls for passive buffs * Wall can blocks dashes and secure kills * Poke with skill 1 before going all- in

Best With Claude

Grock trap enemies with wall , Claude melts them with blazing duet

Watch Out For Karrie

Deals % hp true damage, melting grock even with high defence

Ultimate guide for revamped grock 2025 ( destiny) · MLBB Academy