
Overview
Yin has a very interesting kit to his skills and passive, having additional spell vamp when there's no nearby allies and his ultimate having the advantage of winning a 1v1 fight. With the right build— He excel in most fights
Strengths
Mainly his 1v1 potential gives Yin the upper hand (Especially in the domain). Utilize his Ult against squishy heroes as he excel in taking them down.
Weaknesses
Massive Crowd Control, Faster Mobility heroes, and Tanky Frontliners are heroes that he cannot kill in the domain. Full Hp Tanks, Sustain Fighters, Vengeance Heroes, Flicker mobility heroes
Builds (Mediocre)
Utilizing Sustain while also having enough penetration and damage to kill or deplete enemy heroes.
Emblem Yin (Mediocre)
With the newly updated marksman emblem, Yin can farm and clear lanes quickly while also having enough penetration to build both sustain and burst builds.
Battle Spell
Flicker is the main spell for yin to capture those backline Carry's. Second best option is petrify to make the 1st skill(Lieh Form) hit precisely
Yin is very powerful if he snowballs during early to mid game. (Be sure to take advantage of it).
Focus on reaching level 4 first before your opponent, You can start and fight the enemy who's still level 3 and most of the time you'll win.
Best With Minotaur
With minotaur, Yin can actually find a place where he can capture a squishy enemy. With minotaur's healing and tank health he can guard yin's outside domain to make sure he won't get ambush after it ends
Watch Out For Thamuz
With thamuz high hp, and sustain against yin. Yin may not win the 1v1 scenario even in his domain
