
Overview
You will be playing like an assassin with this one, continuously striking an enemy, going to the bush to regen, and repeat.
Strengths
You can kill a squishy with 3 hits if all goes really well. Can secure early kills. Does more damage than usual.
Weaknesses
Snowball reliant. Too squishy. Also can't beat heroes with stupid high sustain. Nigh useless come late-game.
Equipment
These are all the attack items you'll need. Replace last two items with situational items or for buy and sell scenario. Sea Halberd can be skipped for Hunter Strike when enemy composition isn't heavy towards healing and shields. Tough boots for CC time reduction so that you can try flicker out a stun lock.
Emblem set
Works better when in teamfights. Master Assassin can be used for better 1v1 or many versus 1 engagements. Rupture or Thrill can be used.
Battle Spell
Used mainly defensively to escape sticky situations. Can be used offensively to chase if you're stupid like me.
Mid Game Menace
You can start trying to become more active in teamfights from minutes 4 to 8, as this is your peak tankiness and you can dish out solid damage (if all goes well).
Late Game Lovetaps
By the time you reach 10,000 gold, you can swing your S2 at an enemy with no Dreadnaught Armor and actuallt kill them. Even if they have Antique Cuirass and you have Malefic Roar, you can deal enough damage for enemies to back away or them becoming food for your allied finishers. Be careful at this stage since you have the durability of my fragile ego.
Best With Fredrinn
You're going damage build, you would need an alternative frontliner.
Watch Out For Dyrroth
Very high sustain and can dish the damage too. You can surprise them with the damage, but at the very least you're losing the lane.
