
Overview
Clint is one of the few marksmen who rely on casting skills, his first skill is a fan-shaped homing, 2nd skill being the escape skill and cc, the ultimate being grenades that slow enemies.
Strengths
Now, Clint's strength lies on early game snowball, you can easily get a 1k gold lead from the enemy's jungler or gold laner, and even if your team is feeding you can rival the enemy's ace's gold. high poke capability, pair that with good movement and you're golden. Assuming you have map awareness
Weaknesses
The weakness of clint is fairly simple. HIS PASSIVE CAN MISS. That's why I have a hard time fighting good karrie or claude users. It's not that bad when you get to late game but that depends if your team gets wiped out before you get to the team fight.
standard
This is the standard for me, sky piercer for first item. this is only when you can actually predict enemy movement and rotation so you can secure kills early
mana regen and movement
This is my current emblem, I chose the clock thing for cd and mana regen, clint needs mana and cd does well for him in lategame. with this you can cast grenade subsequently.
burst
This emblem melts tanks and your opponent marksman, you won't have movement with this so you'll have to hide in bushes more often.
Battle Spell
Flicker is best for outplays, purify is for those who can't dodge or don't have good reaction time to ccs. I used vengeance before when I was an agressive clint, it worked wonders but I can get more out of flicker
Laning phase
buy boots, then pre buy sky piercer. hide in the very edge of the first bush, secure the first minion first then poke the enemy with your first and passive. then go back to the bush. last hit the range minion and check crab. If the enemy clears the wave first, clear as fast as possible and position yourself to steal the crab with your first.
Best With Floryn
lantern and heals
Watch Out For Claude
If the claude is fast enough and knows what he's doing
