
Overview
Passive: Platinum Snap - Clemar automatically takes a picture of nearby enemies: briefly immobilizes them + deals true damage (based on the enemy's maximum HP) - Gains an equal amount of shield, which can be shared with 1 teammate - Cooldown: 8s/target, reduced by 0.5s with basic attacks Skill 1: Framed Moment - Self-area AOE, after a delay, immobilizes for 1s + deals physical damage - Core for initiating/counter-engaging, synergizes well with the passive for chain crowd control Skill 2: Tracking Shot - Activate: 15% movement speed, towards enemies, 75% movement speed - Press again: Dash + leave a phantom; while Skill 1 is active, Clemar remains in place Ultimate: Golden Hour [Core] - Large area time freeze for 3s: all people within the area cannot move/are immune to damage (only Marcel can hit) - Projectiles are paused, dealing 50% damage upon termination - Unable to be cleansed, resets enemy passive cooldown.
Strengths
- Chain-effect root + ultimate cannot be cleansed, extremely strong team fight dominance - Passive shield + shared, maximizes ability to protect carries/team fights - Ultimate can freeze turrets/dragons/minions, extremely tactically versatile
Weaknesses
- Fragile and short-ranged, vulnerable to long-range poke/instant kill assassins. - Relies heavily on its ultimate; without it, crowd control/survivability drops significantly. - Lacks damage reduction; easily vaporized when focused down.
good play
Core Build: Tankiness + Tenacity + Shield + Counter-Attack 1. Starting Items: Roaming Boots + 2 Health Potions 2. Boots: Tough Boots , Prevents ultimate interruption due to crowd control 3. Core 1: Courage Mask 4. Core 2: Guardian Helmet, High HP + Health Regeneration 5. Core 3: Antique Cuirass , High Armor + Damage Reduction 6. Core 4: Radiant Armor ,High Magic Resistance + Health Regeneration 7. Late Game: Immortality or Twilight Armor
tank
Core Build: Survival + Resilience + Teamfight Initiation - Level 1: Vitality +270 HP (Tankier, thicker shield) - Level 2: Tenacity +30% Tenacity (Reduces crowd control duration, ultimate ability won't be interrupted) - Core Build: Concussive Blast Skill hits slow enemies (better for keeping enemies in place/protecting carries)
Battle Spell
Flash - Purpose: Flash-Ultimate for initiating team fights, Flash-Ultimate for protecting the carry, Flash-Ultimate for escaping - Suitable for: Most team compositions, for those who want a stable playstyle and high survivability - Must-have reason: Compensates for short range, ensures ultimate doesn't miss, and allows for forced crowd control of the carry.
very good
1. Early Game (Levels 1-4) - Follow the marksman, don't steal minions or feed kills. - Use skill 1 to poke, stack passive with basic attacks. - If someone tries to gank, use skill 2 to escape quickly. - Don't fight or initiate team fights without your ultimate. 2. Laning Phase (Protect Your Carry) - Stand slightly in front of the marksman to block skills. - If an enemy approaches, use skill 1 to root them, then use a basic attack to shield the marksman. - If an enemy dashes in, use skill 2 to dash and block damage. - If your health is low, retreat and wait for your passive to heal. 3. Small-Scale Team Fights/Ganging - Use skill 2 to dash in first. - Use skill 1 to control the enemy. - Use a basic attack to root them with your passive. - Teammates follow up to secure the kill. - Don't initiate without your ultimate. 4. Large-Scale Team Fights (Most Important) 1. Stand next to the backline to protect your carry. 2. If the enemy dashes in... 1. Immediately use ultimate to freeze the assassin. 2. When enemies are grouped up, use ultimate to freeze multiple enemies, allowing teammates to deal damage. 3. After ultimate ends, use skill 1 for follow-up crowd control, and skill 2 to kite. 4. When low on health, use skill 2 + Flash to escape. 5. Protect the marksman (when being targeted): - Basic attack to give the marksman a shield. - Skill 2 to pull enemies away. - Ultimate to freeze the assassin. - Skill 1 to finish them off. 6. Initiate a team fight (when ahead): - Skill 2 to charge in. - Skill 1 to control a group. - Flash + ultimate to freeze the core enemy. - Teammates follow up for a team wipe. 7. Steal the dragon/push the tower: - Use ultimate directly under the dragon pit/tower. - Freeze the dragon/tower and enemies. - Teammates quickly take the dragon/destroy the tower.
Best With Granger
- Granger: Ultimate + Marcel's Ultimate = Instant screen clear, full critical hits during the freeze period.
Watch Out For Fanny
- Fanny: Her ultimate ability, the flying rope, was frozen, causing her to die instantly upon landing.
