
Overview
Zilong, a melee hero who primarily uses auto attacks and is typically a squishy assassin with explosive damage, but in this build variation, I suggest using Zilong as a bruiser with high HP regeneration, similar to Tamuz's regeneration, but with significantly greater mobility and the ability to control enemies by throwing them. This build is not serious and is more of a suggestion to look at the hero from a different angle, because the hero is a fighter and has a decent defense bonus, which allows him to withstand a lot of damage with defensive items, and due to changes to some items, Zilong can gain a lot of defense.
Strengths
Despite the fact that many underestimate this hero, after being buffed, Zilong has become a dangerous enemy on the Lane and has almost no opponents who can withstand his attacks head-on, making Zilong not the worst hero at the beginning. In this build, the hero will have enough defense, high HP regeneration, and resistance against heroes who deal sustained damage and cannot deal much single-hit damage.
Weaknesses
Zilong's main weakness is his vulnerability to control, very high single-target damage, and high mobility, which can outpace Zilong's own mobility, as well as any other issues that may prevent Zilong from attacking the enemy.
Bruiser
This is a hybrid build that maintains a balance between high damage and decent survivability. The last two items are chosen entirely situationally, as are all defensive items in general. Immortality can be picked up in the late game and re-bought for freezing.
Aggressive bruiser
A more aggressive variant of the first build, the Brute Force Breastplate doesn't offer as much defense as other defensive items, but it does provide a noticeable boost to attack, movement speed, and CC, as well as a small boost to cooldown reduction. You can build this item after Meteor on Snowball, when your power is significantly superior to that of your enemies and when the enemies don't have very strong burst damage to blow you up like a balloon.
Bruiser emblem
The first perk is for increasing damage, especially early on. Why isn't the Penetration perk chosen? Prioritizing physical attack in emblems is done to increase defense after purchasing Golden Meteor. The second perk is simply a good defense boost for tanks and fighters. You could prioritize a cooldown reduction for Flick or a discount, or even a movement speed boost on the river—it's all up to you. The third perk is a very strong regeneration at any stage of the game, which greatly increases the hero's survivability. You could take Quantum Charge for mobility or Concussive Blast for aggressive play, but the perk I chose has proven more consistent.
Battle Spell
Flick is the most powerful and versatile spell in the game. It can be used to run away, chase, combine Flick with hero skills, and dodge enemy attacks. On Zilong, Flick can be used to pull enemies to allies from a distance, but Flick's other functions remain the same.
Start
At the start, you're doing well in the lane, but the main thing is to be careful and not get carried away, so as not to die from enemy ganks.
Mid game
By the mid-game, you'll already have important items that will give you enough damage and survivability, and if there are no serious counters and you're not under-farmed, you shouldn't have any problems. If your team has Snowball, you'll become a monster that will be difficult to stop even with three players, but don't get too cocky.
Late game
It's not the most comfortable stage of the game if the enemy has a strong late-game pick or good defense and counterattack, but it's not that bad, because this is Zilong. You have enough damage to kill an enemy adk 1v1, the main thing is that it's not a mobile MM like Cloud. MM with anti-physical damage can be a problem, but you can use the item rebuy strategy to extend your lifespan, and then you'll have a good chance even in the late game.
Best With Angela
80% co-op win rate
Strong girl
Watch Out For Franco
100% counter win rate
Delete this hero