
2 ratings
2 total votes
Equipment Set 1 | Early
Demon Shoes - For Mana Regen. Elegant Gem - Decent additional Mana + HP regen for early stages. Sky Piercer - Build this after Elegant Gem, stacking this item early in the game, makes the hero monster even in late game. This is the source of damage and secure kills. Zhuxin can solo kill if used the passive correctly together with this item.
Equipment Set 2 | Final
Glowing Wand - Less Health gains for Lifesteal and Regen. Burns enemy based on their HP Wishing Lantern - To balance, use this for tanky enemies and provide damge to them. Divine Glaive - Makes skill pierce through enemy Magic Defence, it gains Magic Pen.
Carry Zhuxin | Main Emblem Set
As her mana easy to dry out, use this emblem set to take fights longer. Agility - Additional movement speed would be great as this hero will be used for chasing enemy heroes. Can be changed with Firmness if needed extra defence Pull Yourself Together - Makes Sprint or Flicker usage faster. As the hero will be great use for chase, reducing the cooldown of spell a great choice. Can be changed with Bargain Hunter to buy items early. Impure Rage - This is one of the source of Zhuxin's mana. Together with her passive and Clock of Destiny, using Impure Rage makes the second skill usage longer and deal damage to the enemies especially with those high HP. Can be changed with Focusing Mark if the goal is to attribute a bonus damge towards opponent.
Battle Spell
Sprint - Use this as main spell for this hero, it compliments with her 2nd skill together with her passive. It makes enemy unable to outrun and delivers a good CC towards them. Flicker - Use this as secondary spell for this hero. If opponent choses an instant chase hero against this hero, Flicker could be a good use to change the tide of the battle. Good use against Hayabusa, Gusion, or even Fanny
Battle Stage | Rotation Decision + Takedowns
Clear Mid Lane. The most fundamental for mage in Mid Lane. Bonus if the Roam clears with you. Rotation: - After clearing Mid Lane (Should be Level 2 at this rate) - Before going to other lane after clearing, make sure the lane you're visiting is having an enemy playing aggressive towards that lane. Gold Lane - If enemy is aggressive on Gold Lane, this is a perfect execution to visit Gold Lane after clearing. Make sure the Gold can fight and after going to Gold Lane, it makes enemy to consume either its Spell or Abilities to get out of battle. It helps the Gold Laner to clear its necessary objectives (Minions and/or Gold Crab). Best if the opponent has been taken down. Exp Lane - If enemy Gold Lane plays safe, it is unecessary to visit Gold Lane as you can potentially steal gold and exp for your Gold Lane and make its lane in favor on enemy. Visit Exp Lane instead, this also makes the enemy Jungler, Roam, and Mid Laner visit Exp Lane which will give your Gold Lane a breather before turtle fight. A clash on Exp could result to takedown atleast two of their allies and turn the Turtle objective on your side. later on the game. If the rotation results to early Level 4, you might give the last minion wave to the Roam before the Turtle spawns. Turtle Fight - Be sure to zone out enemy together with your Roam, be sure to actively check the Turtle as enemy can slip-out and potentially steal the obj. Your job is to assist at zoning-out enemy but making sure Jungler securely take down Turtle.
Best With Fredrinn
100% co-op win rate
Perfect Match if Jungler can tank down incoming damges and deliver Zhuxin's control which makes the clash in team's favor
Watch Out For Kagura
40% counter win rate
Watch out for ambush. Kagura is good at bursting, which makes Zhuxin at disadvantage as it possibly can't escape once Kagura combo executed