MMLBB Academy

Emblems

26 emblem talents.

Weapons Master

Weapons Master

Tier 2

Physical Attack and Magic Power gained from equipment, emblem, talents, and skills are increased by 5%.

Weakness Finder

Weakness Finder

Tier 3

Basic Attacks slow enemies by 50% and reduce their Attack Speed by 30%.

Duration: 1s.
Cooldown: 10s (each Basic Attack reduces it by 1s, down to 3s).

Fatal

Fatal

Tier 1

Gain 5% extra Crit Chance and 10% extra Crit Damage.

Focusing Mark

Focusing Mark

Tier 3

Dealing damage to an enemy hero increases allied heroes' damage to them by 6% for 3s.

Cooldown: 4s.

Agility

Agility

Tier 1

Gain 4% extra Movement Speed.

Festival of Blood

Festival of Blood

Tier 2

Gain 6% Spell Vamp. Each hero kill or assist grants an additional 0.5% Spell Vamp, up to 8 stacks.

Pull Yourself Together

Pull Yourself Together

Tier 2

Cooldowns of Battle Spells and equipment's active skills are reduced by 15%.

Brave Smite

Brave Smite

Tier 3

Dealing skill damage to an enemy hero recovers 5% of Max HP.

Cooldown: 6s.

Lethal Ignition

Lethal Ignition

Tier 3

Dealing damage greater than 7% of an enemy hero's Max HP 3 times within 5s will scorch the target for an additional 162-750 Adaptive Damage (scales with level).

Cooldown: 15s.

Firmness

Firmness

Tier 1

Gain 6 extra Physical & Magic Defense.

Inspire

Inspire

Tier 1

Gain 5% extra Cooldown Reduction.

Bargain Hunter

Bargain Hunter

Tier 2

Equipment can be purchased at 95% of their base price.

Master Assassin

Master Assassin

Tier 2

If there is only one enemy hero nearby, damage dealt to them is increased by 7%.

Killing Spree

Killing Spree

Tier 3

After killing an enemy hero, instantly recover 15% of Lost HP and gain 20% Movement Speed.

Duration: 3s.

Rupture

Rupture

Tier 1

Gain 5 Adaptive Penetration.

Gain Physical Penetration if extra Physical Attack is higher than extra Magic Power; otherwise, gain Magic Penetration.

Concussive Blast

Concussive Blast

Tier 3

After the next Basic Attack, deal 100(+0.07 Total HP) Magic Damage to nearby enemies.

Cooldown: 15s.

Vitality

Vitality

Tier 1

Gain 225 extra Max HP.

Temporal Reign

Temporal Reign

Tier 3

The next Ultimate cast decreases other active skills' remaining cooldowns by 1.5 times within 4s.

This only applies to the hero themselves.
Cooldown: 20s.

Quantum Charge

Quantum Charge

Tier 3

Dealing damage with Basic Attacks increases Movement Speed by 30% for 1.5s and restores 75-180 HP (scales with level).

Cooldown: 8s.

Tenacity

Tenacity

Tier 2

When HP is below 50%, Physical & Magic Defense are increased by 15.

War Cry

War Cry

Tier 3

After every 3 separate Basic Attacks or skills hit an enemy hero, all damage dealt increases by 8% for 6s.

A single Basic Attack or skill that deals damage multiple times only counts as 1.
Cooldown: 6s.

Impure Rage

Impure Rage

Tier 3

Dealing damage with skills deals 4% of target's Max HP as extra Adaptive Damage and restores 2% Mana on hit.

If the hero does not use Mana, recovers 1% HP instead. The extra Adaptive Damage dealt to non-hero units is up to 120.

Cooldown: 5s

Wilderness Blessing

Wilderness Blessing

Tier 2

Movement Speed in the Jungle and River is increased by 10%. This bonus is halved when in combat with enemy heroes, Lord or Turtle.

Seasoned Hunter

Seasoned Hunter

Tier 2

Damage against Lord and Turtle is increased by 15%. This bonus is halved against regular Creeps and doesn't affect the damage of Retribution.

Thrill

Thrill

Tier 1

Gain 16 Adaptive Attack.

Swift

Swift

Tier 1

Gain 10% extra Attack Speed.